This seminar was the first of a new format we decided to try out. Basically, presentation-heavy seminars take a while to put together and we don't have enough time to dedicate to them. So we decided to try giving a few "snapshot" style seminars. We present something that we have done recently that may be of interest to other people. We make sure to show all the important bits from conception to completion. Importantly, we share all this knowledge in a very raw manner: if we drew a plan, we draw a plan; if we coded stuff, we code stuff; etc. Then at the end we show Jackie Chan style outtakes - what went wrong!
So here are the files from the workshop:
Below is the original notice:
Another seminar next Friday
[03/09/2003] Nick
Quick Details:

After the great response to the previous seminar and workshop we decided that we would really like to continue offering seminars to help people learn about real-time rendering. However we are quite busy with "real" work,so we have decided to offer more casual seminars. We'll see how the response is and decide whether or not to start with every-now-and-then informal seminars for anyone interested.
Our next seminar will be in two stages:
So, (now for the tag-line) if you want to know how we make a basic OpenGL application that renders the images on this page, come to our seminar next Friday!
