Last updated: 03rd March 2005
Contact us: 60hz@csse.uwa.edu.au
Real-time Rendering Group
Department of Computer Science and Software Engineering, The University of Western Australia
"If you can't do it in realtime, it's not worth doing"

Plant Animation System - Jason Wong

"Here are two screenshots of the plant animation system that I've been building. It runs in real-time (of course) at about 50 fps. I've been experimenting with different plant models and have been tweaking the interaction of the plants with wind and rain. It's probably more impressive when running. :P"

Deformable Voxel Objects Rendered with Clean - Anthony Prior

"It's a virtual environment with haptic rendering where the voxel objects can be deformed. If you have a look at the picture, basically, you control the sphere with the PHANToM, and if you push the button down, it drills through the object. If the button isn't pushed down, you can feel the contours of the shape you've drilled."

"The scene is graphically rendered using Marching Cubes, which returns triangles which are added to a CLmesh. It was a piece of cake to derive the normals, I just had to use cluMeshGenerateNormals()."

A New Technique for Rendering Complex Portals - Nick Lowe