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Last updated: 03rd March 2005 Contact us: 60hz@csse.uwa.edu.au |
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Real-time Rendering Group
Department of Computer Science and Software Engineering, The University of Western Australia |
"If you can't do it in realtime, it's not worth doing" |
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Clean2 Project Updates [03/03/2005] James Check out the new Projects section for updates on current research within the 60Hz group. Clean 2.1 [28/02/2005] James As a stepping stone to the full 3.0 release with a revised configuration and build method, multitexturing support, vertex and fragment program support and many other important features, we are rolling a few small changes into a Clean 2.1 release, due as always, "when its done". The first of these changes was removing the dependancy on OpenIL for texture loading. Clean 2.0 now uses the more widespread libjpeg and libpng to load textures. Some heightmap loading code also made it into the current build.
New Clean2 Tutorial [15/02/2005] James Follow the Workshops link on the left to read a short new tutorial entitled "Quickstart Guide to Rendering Your Own Data Using Clean". Clean3 [31/01/2005] James Discussions have begun on the new Clean version 3.0. Interested members of 60hz are encouraged to contribute to the discussion on the 60hz wiki. Fixed Clean Rendering Libraries [01/04/2004] James A minor update to the clean2 tarball available for download. One of the necessary header files was not included. Hopefully people will have better luck with this release. Not an April Fools joke! New Clean Rendering Libraries tarball available for download [22/03/2004] Nick There is a major update to the libraries page today with new versions of CL, CLU, and CLIO available for download. Documentation is also available. We plan to put up another tutorial/workshop on how to get started using the libraries, but for now I will only suggest that you have a look through the documentation and demo programs that come with the libraries. If you are entirely new to OpenGL, the previous workshops may be a good starting point. If you find the Clean Rendering Libraries useful, or if you have any problems, or if find a bug (probably one of many) please contact us. And now to take up space, we present minimalist code snippets for loading and rendering a model using Clean (lines of code using Clean are shown in green):
CLcontext* context;
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